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Double Jump // Flying Kick, Teenage Mutant Ninja Turtles Eternal 35

MTG single

Double Jump // Flying Kick

1 generic manaBlue // 1 generic manaRedInstant // Instant

Put a flying counter on target creature you control. Until end of turn, it has base power and toughness 5/5. Fuse (You may cast one or both halves of this card from your hand.) // Target creature you control deals damage equal to its power to target creature an opponent controls. Fuse (You may cast one or both halves of this card from your hand.)

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  • Double Jump // Flying Kick, Teenage Mutant Ninja Turtles Eternal 35

    Teenage Mutant Ninja Turtles Eternal

    35 · rare · 2026

Decks that play Double Jump // Flying Kick

In 1 of our deck page

From our own deck pages and the official precon lists only. No scraped decklists.

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  • One card, one sleeveEvery card goes in its own penny sleeve and toploader. Never two to a sleeve.
  • Graded under a loupeCorners, edges, surface and centring checked, then scanned front and back. What you see is what goes in the toploader.
  • Posted next business day$2.50 letter post on small orders, and free tracked postage over $75.

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