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Vault 12: The Necropolis, Fallout 51

MTG single

Vault 12: The Necropolis

4 generic manaBlackBlackEnchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Each player gets three rad counters. II — Create X 2/2 black Zombie Mutant creature tokens, where X is the total number of rad counters among players. III — Put two +1/+1 counters on each creature you control that's a Zombie or Mutant.

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Every printing of Vault 12: The Necropolis

2 printings · none in stock right now

  • Vault 12: The Necropolis, Fallout 51

    Fallout

    51 · rare · 2024

  • Vault 12: The Necropolis, Fallout 579

    Fallout

    579 · rare · 2024

Decks that play Vault 12: The Necropolis

In 1 of our deck page

From our own deck pages and the official precon lists only. No scraped decklists.

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  • One card, one sleeveEvery card goes in its own penny sleeve and toploader. Never two to a sleeve.
  • Graded under a loupeCorners, edges, surface and centring checked, then scanned front and back. What you see is what goes in the toploader.
  • Posted next business day$2.50 letter post on small orders, and free tracked postage over $75.

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