MTG Commander · Ready To Play deck
Talrand Drake Storm
Blue · Control: spells that make flying Drakes
GST included · tracked postage at checkout, free over $75
- 100 cards: Talrand, Sky Summoner, and 99 more with 36 basic lands. One copy of each card. In a deck box.
- Legal in Commander on 13 November 2026: deck-building rules and the ban list checked. Built for Commander Bracket 2 (Core): no Game Changers, extra turns or mass land destruction.
- Built from our own singles, graded by hand: 63 Near Mint, 1 Lightly Played.
- Tracked postage: pick your courier at checkout. It’s free over $75. We send it the next business day from Brendale, Queensland.
Game plan and how to win
This deck casts many blue instants and sorceries. Your commander is Talrand, Sky Summoner. Each time you cast an instant or sorcery, Talrand makes a 2/2 flying Drake token. The Drakes are your main way to win.
In the first turns:
- Play Sol Ring, Karfell Harbinger or Replicating Ring for extra mana.
- Use Strategic Planning and Behold the Multiverse to find good cards.
- Play Talrand, Sky Summoner on turn 4 or 5.
- After Talrand is on the battlefield, cast instants on each opponent's turn.
Keep mana open on the opponents' turns. Then you can counter a spell or make a Drake at the end of the turn. Use Saw It Coming, Dissipate and Syncopate on spells that are dangerous to you.
Use Ravenform, Curse of the Swine and Run Ashore on the largest threats. Depart the Realm and Mist Raven return a permanent to its owner's hand.
Mulldrifter, Sea Gate Oracle and Inspired Sphinx give you more cards. Diluvian Primordial lets you cast instants and sorceries from opponents' graveyards. Each one makes a Drake.
You win when your Drakes and other flyers attack. Save counterspells to protect Talrand, Sky Summoner. If Talrand dies, cast it again from the command zone.
The decklist
Creatures (28)

Brinebarrow Intruder
Kaldheim #49 (common)

Augur of Bolas
Commander 2013 #30 (uncommon)

Karfell Harbinger
Kaldheim #65 (common)

Mindshrieker
Innistrad #67 (rare)

Pilfering Hawk
Kaldheim #71 (common)

Arcane Artisan
Kaldheim Commander #36 (mythic)

Cosima, God of the Voyage // The Omenkeel
Kaldheim #303 (rare)

Draugr Thought-Thief
Kaldheim #55 (common)

Hover Barrier
Return to Ravnica #40 (uncommon)

Mistwalker
Kaldheim #68 (common)

Niblis of the Breath
Dark Ascension #44 (uncommon)

Scorn Effigy
Kaldheim #246 (common)

Sea Gate Oracle
Kaldheim Commander #43 (common)

Augury Raven
Kaldheim #44 (common)

Cosmos Charger
Kaldheim #51 (rare)

Frostpeak Yeti
Kaldheim #57 (common)

Littjara Kinseekers
Kaldheim #66 (common)

Mist Raven
Kaldheim Commander #41 (common)

Siani, Eye of the Storm
Commander Legends #95 (uncommon)

Whirler Rogue
Neon Dynasty Commander #101 (uncommon)

Alrund, God of the Cosmos // Hakka, Whispering Raven
Kaldheim #40 (mythic)

Berg Strider
Kaldheim #47 (common)

Mulldrifter
Commander 2015 #97 (uncommon)

Undersea Invader
Kaldheim #78 (common)

Diluvian Primordial
Gatecrash #33 (rare)

Inspired Sphinx
Kaldheim Commander #40 (mythic)

Sage of the Beyond
Kaldheim Commander #6 (rare)

Surtland Elementalist
Kaldheim #375 (rare)
Instants (14)

Annul
Kaldheim #42 (common)

Syncopate
Return to Ravnica #54 (uncommon)

Depart the Realm
Kaldheim #53 (common)

Disdainful Stroke
Kaldheim #54 (common)

Mystic Reflection
Kaldheim #69 (rare)

Dissipate
Innistrad #53 (uncommon)

Ghostly Flicker
Commander Masters #98 (common)

Saw It Coming
Kaldheim #76 (uncommon)

Thirst for Knowledge
Commander Legends #103 (uncommon)

Whir of Invention
Aether Revolt Promos #49P (rare)

Behold the Multiverse
Kaldheim #46 (common)

Graven Lore
Kaldheim #61 (rare)

Psychic Spiral
Return to Ravnica #47 (uncommon)

Run Ashore
Kaldheim #74 (common)
Sorceries (6)
Artifacts (7)
Enchantments (5)
Lands (3)
Basic lands (36): 36 Island.
Each card links to its own page. Want to change a few cards? Buy the deck and add the singles you’d rather play: they go in the same parcel.





















