Chosen Champion

Jayce, Hammer in Hand
Riftbound · Ready To Play deck
Jayce, Defender of Tomorrow
Mind & Body · Gear and Mechs: devices that keep making units
GST included · free tracked postage
- 56 cards: the legend, a 40-card main deck with the champion, 3 battlefields and 12 runes. In a deck box.
- Legal in Standard on 9 November 2026: deck-building rules and the ban list checked.
- Built from our own singles, graded by hand: 44 Near Mint.
- Free tracked postage, sent the next business day from Brendale, Queensland.
Game plan and how to win
Jayce builds up gear that keeps making units. Hextech Disc is the most important card. Exhaust it to empower it. When it is ready again, pay 1 energy and exhaust it to play a 3 Might Mech unit token. Your legend, Jayce, Defender of Tomorrow, readies a gear for 1 energy. This lets you use a gear twice in one turn.
- Play Hextech Formula early. It enters exhausted, but later it can empower your Hextech Disc.
- Play Hextech Disc as soon as you can. Use your legend to ready it, so it makes Mechs faster.
- Fight for battlefields early with Sneaky Zeebles, Strigian Oracle and Bilgewater Tracker.
- Play Platewyrm Egg to get extra energy on later turns.
Your Chosen Champion, Jayce, Hammer in Hand, gets Assault 2, Deflect 2 or Ganking each time he becomes ready. You choose which one. Skystrike Squadron costs 2 less if you return a gear to your hand. Plaza Guardian costs 1 less for each gear you control. Jayce, Man of Progress can kill one of your gear when you play him. You can then play Hextech Disc from your hand this turn without its Energy cost. Win by holding battlefields with your Mechs and big units.
The decklist
Units (22)
Gear (13)
Spells (4)
Battlefields (3)
Runes (12): 6 Mind, 6 Body.
Each card links to its own page. Want to change a few cards? Buy the deck and add the singles you’d rather play: they go in the same parcel.


















