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Card Critter

Riftbound · Ready To Play deck

Mel Awakened Control

Mind & Chaos · Control: shrink their units, then remove them

$29.99

GST included · tracked postage at checkout, free over $75

  • 56 cards: the legend, a 40-card main deck with the champion, 3 battlefields and 12 runes. In a deck box.
  • Legal in Standard on 9 November 2026: deck-building rules and the ban list checked.
  • Built from our own singles, graded by hand: 44 Near Mint.
  • Tracked postage: pick your courier at checkout. It’s free over $75. We send it the next business day from Brendale, Queensland.

Game plan and how to win

This deck slows the opponent and wins in the late turns. It makes enemy units weaker, then removes them. Your legend, Mel, Soul's Reflection, empowers itself when you empower something else. Then disempower and exhaust it to give a unit at a battlefield -2 Might this turn. Your Chosen Champion, Mel, Newly Awakened, draws a card when you play it. When it is Empowered, your spells and abilities can't be countered. Also, your spells and abilities that give - Might to a unit give an additional -1 Might.

  • Play Strigian Oracle, Lecturing Yordle or Apprentice Mage in your first turns.
  • Pay to empower Apprentice Mage. This also empowers your legend.
  • Defend your battlefields. Do not attack with weak units early.

Use your legend, Mesmerize and Stupefy to make an enemy unit weaker in a fight. Shock Blast costs less when you control something Empowered. Save Falling Comet and Wind and Ghosts for the biggest threats. Play Mel, Newly Awakened before your big turn. Then pay 3 to empower it. After that, Riptide Mage and Smoke Screen shrink an enemy unit more. You win when you get enough points. Hold battlefields with Mysterious Chronomancer and Cloud Drake to score them.

The decklist

Runes (12): 9 Mind, 3 Chaos.

Each card links to its own page. Want to change a few cards? Buy the deck and add the singles you’d rather play: they go in the same parcel.