Chosen Champion

Seraphine, Inspiring
Riftbound · Ready To Play deck
Seraphine, Starry-Eyed Songstress
Mind & Order · Spells and a crowd: many small units, cheap tricks
GST included · free tracked postage
- 56 cards: the legend, a 40-card main deck with the champion, 3 battlefields and 12 runes. In a deck box.
- Legal in Standard on 9 November 2026: deck-building rules and the ban list checked.
- Built from our own singles, graded by hand: 44 Near Mint.
- Free tracked postage, sent the next business day from Brendale, Queensland.
Game plan and how to win
Seraphine plays a crowd of small units and supports them with cheap spells. When you play a spell, your legend, Seraphine, Starry-Eyed Songstress, can make it cost 2 less. To do this, exhaust the legend and three friendly units. Your Chosen Champion is Seraphine, Inspiring. Once each turn, she can draw a card when you exhaust three or more friendly units at once. Paying your legend's cost does this.
- Fill your board early with cheap units, such as Strigian Oracle, Ravenbloom Student and Watchful Sentry.
- Put Eager Apprentice at a battlefield. While it is there, your spells cost 1 less, to a minimum of 1.
- Use your legend to make Parallel Convergence or High Note cheaper.
You win by holding battlefields with many units while your spells keep enemy units small. High Note gives a unit -1 Might for each exhausted unit you control. So play it after you exhaust units for your legend. Save Parallel Convergence to deal 5 to a big enemy unit. To play it, you must return a friendly unit to your hand. Keep Supernova for the strongest enemy unit, because it deals 10 and draws 2. Riptide Mage gives an enemy unit -3 Might when you play it. Mysterious Chronomancer and Cloud Drake help you find the cards you need.
The decklist
Units (26)
Gear (2)
Battlefields (3)
Runes (12): 7 Mind, 5 Order.
Each card links to its own page. Want to change a few cards? Buy the deck and add the singles you’d rather play: they go in the same parcel.




















